Best Division Templates for Hearts of Iron IV - EIP Gaming (2024)

With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.

Due to the Barbarossa update and the No Steps Back DLC, designing the “perfect” division in Hearts of Iron IV is nearly impossible. Below you will find some strong generalized templates, but the absolute best division depends heavily on your circ*mstances in game. Some factors you will have to take into account if you modify these divisions are your industrial capacity, location, who you are fighting, and your fuel.

That said, these templates will serve you well as either a starting point to create your own, or as an easy way to have a strong military without worrying about min-maxing in the division designer.

If you aren’t familiar with the division designer, be sure to check out our guide on it to acclimate yourself with the interface.

Combat Width

There is no single best combat width now, instead there are several effective combat widths to choose from. The best widths are usually considered 10, 15, 18, 27, and 41-45. Some variance exists depending on your starting region, but most players won’t have to worry about this.

Pros of smaller templates are that they have very high organization for their combat width. Organization is vital in combat, so this is a significant benefit. However, they are expensive for support companies, require more generals, and will need more micro-play.

Larger templates on the other hand, require fewer generals, support companies are cheaper, and they take fewer losses in combat.

Infantry Templates

Infantry templates will be the largest part of most armies and are great to use if you have limited industrial capacity. While they have limited offensive capabilities compared to some other types of divisions, they are excellent for plugging in gaps and holding lines.

Infantry and Artillery

Pairing infantry and artillery has been a classic combination since the creation of cannons. Adding artillery to infantry divisions is great because it gives the high HP infantry a strong soft attack boost. With our infantry, we want to emphasize HP, Armor, and Soft Attack. While the combat width of your infantry divisions will vary, the basic principle will stay the same.

The width of your division will be up to preference, but it is best to stick close to widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. The closer you are to those widths, the better, but it can sometimes be better to squeeze in an extra battalion instead of worrying about the optimal width.

For the flamethrower tank support company, you want to use a very cheap tank design. For the medium tanks, use a design that focuses on armor. Feel free to substitute the medium tanks for heavy tanks if you have the industrial capacity. Some example designs can be found under the Tank Templates section.

Pure Infantry

Pure infantry can be useful because it is cheap to produce and uses minimal fuel. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. Adding support artillery and an engineer to your support companies make this division very effective at holding ground.

Tank Templates

One of the most powerful forces on the battlefield in Hearts of Iron IV are the tanks. They can completely change a frontline with devastating offensive power.

Tank Designs

In order for the divisions below to work, you will need to design some cheap, niche tanks. These are a flamethrower tank, a tank destroyer, and a cheap high-armor tank. The designs for those are simple, but important for the divisions to work. General tank designs can be found at our Tank Designs guide.

This flamethrower design is exclusively for support companies, so the individual design has minimal effect on combat. For those reasons we go for the cheapest medium design possible, only attaching a flamethrower weapon to a basic chassis.

The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon.

The goal for this tank is to support infantry divisions with armor. We upgrade the armor type to welded and add sloped armor as a special module. Choose the cheapest option for everything else, and we have a budget-friendly armored vehicle. You can also choose to change the tank type to heavy and add more armor if your industry can support it.

Tank Division Designs

Armored divisions are indispensable when it comes to breaking through front lines. Armored divisions have excellent attack values and are usually more mobile. Medium tanks will be used because of how good they are all-around, but players can swap them out for light or heavy tanks depending on personal preference.

The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Still, feel free to adjust the combat width based on starting circ*mstances and industrial capacity.

By using these templates you will be dominate on the battlefield in Hearts of Iron IV. While there are other divisions with some niche uses, these will be the basis of your army throughout your campaigns.

Best Division Templates for Hearts of Iron IV - EIP Gaming (2024)

FAQs

What is a good division template in HoI4? ›

15 21-Width Infantry: Good All Rounders

The standard, go-to template for most players, this 21-Width Infantry division is relatively low-cost, reliable, and performs well in most terrains, especially forest and jungle. It works best as a basic infantry unit, used to hold the line or make a general push along the front.

How many divisions are good in hoi4? ›

Thus, as a general rule, 20-width divisions are better at defense, and 40-width are better at attack. Composition will make or break this, of course, but having a breakthrough army of large divisions and several of standard-size for holding the actual line is a solid general rule.

Are 14 4s still good in HoI4? ›

I usually use 14/4 divisons with support. Anything 20 width works on singleplayer though. Use a 5 inf 10 arty if you have the production or the time to build up. It's op for sure, been using it since the beggining of the times and it hasn't once let me down.

What is the penalty for too many divisions in hoi4? ›

Stacking penalty for having too many divisions in combat: (-2% per division over the stacking limit. The stacking limit is 5, plus 3 per flanking direction. Paradrop penalty: -30% combat penalty for 48 hours after being paradropped.

What does 7 2 mean in hoi4? ›

9/1 9 Infantry Battalions / 1 Artillery Battalion makes a 21w. You can fit this division 4 times in a tile on most terrains. Still defensive but with some more soft attack value and a small PC cost on artillery. 7/2 The infamous 7 Infantry Battalions / 2 Artillery makes a 20w. A bit more all-around division.

Is Hearts of Iron 4 easier than EU4? ›

However, there is a big difference in the learning curve, as the overall pacing differs, so in a way EU4 is more friendly to beginners. In a nutshell, I'd say it's easier to learn but harder to master, you just have to play it with a different mindset.

Is 27 width good in HoI4? ›

It's worse than it was before AAT but still aight. It mostly struggles in forests with a 10% overstacking penalty, which is kind of a lot. For big inf you're better off using 25 or 30 imo.

What is the 24 division limit in hoi4? ›

Generals can command up to 24 divisions effectively unless they are in "Garrison Area" mode, during which the limit is tripled to 72 divisions. Above this limit, their bonuses and XP gain are reduced proportionally.

How long does it take to 100% HOI4? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 1105 Hours to obtain 100% completion.

Can you rename divisions in HOI4? ›

For the division naming, there are two mutually-exclusive ways to do so: name = "Unit's name" directly changes the name of the division to the given string. division_name = { ... } instead uses the name group assigned to the division template: is_name_ordered = yes is mandatory to include.

Can a hoi4 game go on forever? ›

You can play as long as you like, and I've seen people go on runs until like 1980, but it gets very content-barren once focus trees start to run out of content.

Does Hearts of Iron 4 ever end? ›

Hearts of Iron IV was developed to be more open-ended than previous games in the series. Partially as a result of this, the game can be more readily modded than its predecessors.

How to build good units in HOI4? ›

Throughout I'm going to assume you're playing singleplayer and you have enough factories/dockyards to support a war.
  1. Land. Use 9/0 divisions (nine infantry, zero artillery) for divisions that will hold a front line but are not for attacking, or 9/1 if you can afford it. ...
  2. Air. First, win the air war. ...
  3. Sea.
May 4, 2024

What is the best faction to learn in HOI4? ›

  • 9 Mexico. Stop Civil Wars, Conquer The World Afterwards. ...
  • 8 Argentina. Watch The War Unfold At A Distance. ...
  • 7 Nationalist China. Start As An Underdog Victor, Continue The Momentum. ...
  • 6 German Reich. Play More Proactively For More Impact. ...
  • 5 Sweden. ...
  • 4 Portugal. ...
  • 3 Kingdom Of Hungary. ...
  • 2 Dominion Of Canada.
Aug 11, 2024

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